Article on Error Handling

Yesterday, I came across this interesting article Handling errors is canceling operations. While it’s mostly focused on C++, I found most of it being generic enough, that it also fits with other languages. The most interesting section to me, was the following paragraph: Exception handling is not a tool for broadcasting information about any failure in […]

Kirby CMS & Plugins

For many years I’ve been playing around with various PHP-based content management systems (CMS). From self-made to well-known ones like Drupal, I’ve seen quite a range and yet they all never really could provide enough flexibility for the developer and easy of use for the website maintainer at the same time. I don’t want to […]

Rule of Thumb – Linking Order

Those newer to programming in C++ often fail to understand that compilers like GCC or Clang require a specific link order for the libraries in use or they don’t know what order to pick. Working on SFML and helping out in its community, I’ve had the pleasure to help people fix their linker errors many […]

SFML Steam Games – Part 1

At the time when I discovered SFML and started to invest a lot of my free time on the forum and the IRC channel, there were no games made with SFML on Steam. Partially because SFML was less known, but probably more important, because getting on Steam was hard. Only through the now discontinued Steam […]