Although I probably shouldn’t start again with something new and rather try to get more of those computer science articles ready, I still had this funny idea of releasing ‘news’ articles on what has been happening in the SFML community. I’ll try to release weekly articles, but I don’t promise anything and I don’t even […]
Category: Development
Personal SFML Website Updated
A bit late, but better late than never: Happy New Year to everyone! So the past few days I’ve been working on a new front- and back-end for my small personal website, targeted towards anything related to SFML. Active SFML developers and/or SFML forum readers might already know that I’ve been providing SFML Nightly Builds […]
yEd – A simple and nice diagram tool
How often do you find yourself, trying to put some information graphically into sense, but fail to do, because the software you’re using isn’t really nice to use? Maybe you’ve never experienced that or have never needed to do so, but I have on multiple occasion and it has never been fun. Being a fan […]
SFMLUploads.org – Relaunch
So I’ve taken ownership of the project SFMLUploads.org which is basically a file and image hoster made specially for developers who are using the SFMLibrary. Below you’ll find the announcement text I wrote for the official SFML forum. After quite a few ups and even more downs SFMLUploads is finally back online! SFMLUploads.org was originally […]
A SmallGameEngine or State Machine
From a question ask in the official SFML forum which linked to a tutorial by Anthony Lewis at GameDevGeek.com I took the challenge up on me and converted that small game engine or maybe it would be better just called a state machine from SDL to SFML. In the near future I also hope to […]
TileMapCreator – Update 02
Nearly two month have passed since the last update on the TileMapCreator and I kind of feel bad about it. For my excuse I’m studying for my upcoming big exam. Last time I was talking about the grid and how I want it to improve; I’ve spend quite some time thinking and trying out things, […]
TileMapCreator – Update 01
As promised here comes a small update on the TileMapCreator; screenshot first: So this must seem disappointing, nothing really changed, except maybe the gray square on the grid. But then again I’ll have to remind you that TMC is far from being useable and the biggest changes will happen in the codebase which then again […]
TileMapCreator – A GUI tool
Whenever you’re thinking about creating a tile based game you end up with some hackish format for loading tiles. There’s no good way to edit the format and if you forget which number represents which image you’re lost. Although I’ve never really come close to a functioning tile based game, I often failed at the […]