Category: Game development

Greenlight has been broken for a while

Usually I tend to stay away from news that just broke, mostly because it seems so click-baity to write about it and often people are just panicking for no reason until a few days later when things are explained to them again more clearly. But this time, I just had a thought and wanted to…


SFML Games – March (2016)

A bit delayed but here we go! New Games This section only lists games that I was actually able to play for a bit. Squid Blaster This game feels a bit like a mix of Space Invaders and a classic side-scroller. You are a turtle and are fighting against the evil squids, eat fish to…


SFML Games – February (2016)

Maybe this will actually turn into a monthly thing again, who knows?! New Games As last month this section contains only games for which binary files have been provided, so I could actually try them out. Cendric: An RGP Platformer I have run into this one quite a while back and was especially excited, because…


SFML Games – January (2016)

Due to exams I had been quite busy during January and February and only now came back to look at all the newly created SFML games. However since I don’t really feel like summarizing discussions or important things going on in the community, I didn’t want to make this another SFML News post and thus…


A look at CLion 1.0

For the development of Synth Guitar my Ludum Dare Compo entry I decided to use JetBrains’ CLion as my IDE. Ever since writing my most popular post about MinGW-w64 and an older EAP version I played around with the thought of trying it out, but never found the right project for it. For a year…


Ludum Dare Compo #32

Ever since 2012 when I kind of first discovered Ludum Dare, I wanted to fully participate in one of the compo, but for the past two years the dates usually clashed with some other event of mine. However in similar fashion I participated twice in the SFML Game Jam, of which the upcoming 4th as…


SFML News – Week 40 (2013) – 18 (2014)

Believe it or not, but here’s a new SFML News post. About half a year is it since the last news post, to all the regular followers of the SFML News I apologize. Writing the SFML News is a time consuming thing and with my internship my focus has been heavily shifted toward web development,…


Guest Post: The origin of Daeva Theory Studios

Many of you will know Artur Moreira, who’s a Protuguese game developer and also goes by the nickname Grimshaw on the SFML forum and other places. He recently released his first game through is newly founded indie company Daeva Theory Studios (former www.daevatheory.com) and since he’s a good friend of mine, I thought it would…


Building = Preprocessing + Compiling + Linking

After answering the same questions over and over and over and over again especially about compiling and linking, I thought it might be time to write down a few things, that I and maybe others could point to instead of keep repeating ourselves in the future. Given the wideness topic I’ll be writing things down…


What I’ve been up to

Where are the SFML News? Where are the Nightlybuilds? Where is eXpl0it3r? Those or other question might some have asked themselves or even me. Of course all the awesome people at the SFML IRC channel know that I never left. There have been quite a few changes in my personal life as well as in…