Code and Run Apps With WSL2

Switching between VMs, dealing with the unfamiliarity feeling of the different OS and windowing system, and having your work-in-progress source code spread across multiple systems can become rather annoying and easily lead to a loss of motivation. For quite some time, I’ve been trying to get the Scancode feature finalized for SFML and experienced the […]

Informational vs Emotional Receiving

From a totally unrelated Hacker News discussion thread, I got a link to a quite enlightening display of how communication can be received in different ways. It reminded me of the German book “Miteinander Reden 1” by Friedemann Schulz von Thun that we’ve read in school many years ago. As such the topic wasn’t completely […]

Do You Work With Great People?

Just came across this excerpt by Richard Feynman over on the orange site: One of the first interesting experiences I had in this project at Princeton was meeting great men. I had never met very many great men before. But there was an evaluation committee that had to try to help us along, and help […]

Discussions Around log4j and FOSS

Unless you’ve been disconnected from any digital or analog media in the past few days, you must have heard of the zero-day remote code execution (RCE) vulnerability detected in log4j, one of the most popular open source logging library for Java. Not running much or developing any Java application, the most interesting part about this […]

Almost Always Auto

For the past four years I’ve been developing mostly in C# at work and gotten used to some of the more generally accepted code styles in the .NET world or at least within my project. One of those styles is the usage of var basically everywhere, which has really grown on me and it’s also […]

Basic Fragment Shader With SFML

Today I had the idea to try and generate some “art” using semi-random vertices, shapes and colors, but to achieve that I knew, I had to finally learn a bit more about shaders, to get nice glow or similar effects. As I started reading through The Book of Shaders I created in parallel an example […]