Tag: C++

A look at CLion 1.0

For the development of Synth Guitar my Ludum Dare Compo entry I decided to use JetBrains’ CLion as my IDE. Ever since writing my most popular post about MinGW-w64 and an older EAP version I played around with the thought of trying it out, but never found the right project for it. For a year…


Building = Preprocessing + Compiling + Linking

After answering the same questions over and over and over and over again especially about compiling and linking, I thought it might be time to write down a few things, that I and maybe others could point to instead of keep repeating ourselves in the future. Given the wideness topic I’ll be writing things down…


SFML News – Week 38-40 (2013)

And I’m back with my weekly based SFML News! Given that it’s just a bit more than two weeks, there thankfully isn’t as much content as for my last entry, but it’s also not like, nothing had been going on. Projects Dead or Run seobyeongky has created a small network racing game and by racing…


SFML News – Week 34-38 (2013)

I’m back from my relaxing vacations in the city Lisbon and the topics are piling up, so get ready for a longer read! But first a picture from my vacations to make everyone jealous. 😀 New Projects…


TileMapCreator – A GUI tool

Whenever you’re thinking about creating a tile based game you end up with some hackish format for loading tiles. There’s no good way to edit the format and if you forget which number represents which image you’re lost. Although I’ve never really come close to a functioning tile based game, I often failed at the…