SFML 2.6.1 Looking at the last three minor releases, it was forseeable, that we would be releasing a patch version for SFML 2.6 some time soon. So far we’ve merged four fixes: The C++11 header issue was found, while getting the Conan package ready, which has since been merged. The OpenGL extension bug, was reported […]
Tag: Development
SFML News – Week 18 & 19 (2023)
SFML Development Update It took a while and a lot of testing efforts on the three big platforms, but setMaximumSize and setMinimumSize have just been merged! 🥳 I think it’s a great example of how even the seemingly simple features take quite a bit of thinking about the design and knowledge of the lower level […]
SFML News – Week 16 & 17 (2023)
SFML Development Update I haven’t invested as much time into SFML development in the past two weeks, which makes it feel like less work was being done, but luckily we have other and even new contributors stepping up, so that feeling is not actually true! Also keep an eye on some very exciting upcoming changes […]
Should I Develop a Game or an Engine?
A recent tweet on my timeline had me thinking about games and game engines, which surprised me, because it used to be an often discussed topic, but it seems like with the rise of Unity, Unreal, Godot, etc. the topic has dwindled or maybe the internet is just filled with all the same responses. Of […]
SFML News – Week 10 & 11 (2023)
SFML Development Updates Static Analysis Up until the other week, we had Coverity Scan, a static analysis tool, enabled for SFML, but while this is usually a commercial product, the usability is terrible to the point, where you have to asked, who would spend money to get this?! In addition, we started to get discrepancies […]
SFML News – Week 8 & 9 (2023)
SFML Development Updates The last two weeks felt a bit slower than usual in the SFML development space, but this might have been, because I was quite busy. However, this doesn’t mean that nothing happened, on the contrary! We got a cool new feature, allowing you to set a window icon from an sf::Image, which […]
SFML News – Week 6 & 7 (2023)
SFML 2.6 Updates There haven’t been large changes or concrete movements for the release itself, but we did fix two minor things: SFML 3.0 Updates Some feature discussions were also opened, feel free to provide your insights – it generally is useful to hear other people’s perspectives. SFML Games & Projects Zitrone First up, we […]
SFML News – Week 4 & 5 (2023)
After the “historic” merge the other week, one might have expected to see SFML 2.6 being released within a week or two, but that’s not what happened so far, so lets have a look. SFML 2.6 Updates Thanks to the CMake SFML Project Template, we should see quite a few people actively using the 2.6.x […]
When VLC Doesn’t Update Anymore
Most of us probably ran into a bug in some application at one point. Sometimes it’s not very obvious, e.g. a random crash, while other times you may know that, if you for example perform certain five steps it will crash. But what do you do when you find an issue? Do you just avoid […]
SFML Games – February (2016)
Maybe this will actually turn into a monthly thing again, who knows?! New Games As last month this section contains only games for which binary files have been provided, so I could actually try them out. Cendric: An RGP Platformer I have run into this one quite a while back and was especially excited, because […]