Tag: Games

SFML Games – March (2016)

A bit delayed but here we go! New Games This section only lists games that I was actually able to play for a bit. Squid Blaster This game feels a bit like a mix of Space Invaders and a classic side-scroller. You are a turtle and are fighting against the evil squids, eat fish to…


SFML Games – February (2016)

Maybe this will actually turn into a monthly thing again, who knows?! New Games As last month this section contains only games for which binary files have been provided, so I could actually try them out. Cendric: An RGP Platformer I have run into this one quite a while back and was especially excited, because…


SFML Games – January (2016)

Due to exams I had been quite busy during January and February and only now came back to look at all the newly created SFML games. However since I don’t really feel like summarizing discussions or important things going on in the community, I didn’t want to make this another SFML News post and thus…


SFML News – Week 31-34 (2013)

It looks like, this is going to be one of the longest news entry so far, mostly due to the Game Jam, which alone gave me nine projects to present and write down my thoughts about them. But as long as you’re not going to lynch me, for delying the release, I’ll keep writing those…


SFML News – Week 30-31 (2013)

Whenever I collect topics for forum post, you can be sure, that I’m missing one or the other by accident. If I notice it, I’ll make sure to include it in the next news. Projects Mega Man Are you a fan of Mega Man? Then you should already know of this awesome project, otherwise what…


SFML News – Week …-29 (2013)

Although I’ve once wanted to make weekly updates on SFML News, the amount of content go more and more, while my time got less and less, thus I eventually stopped. Since there have been many new posts on various projects in the last few days, I decided to make another quick update and present some…


SFML News – Week 12-13 (2013)

Projects Updates on the Nightly Builds My SFML Nightly Builds were quite a few commits behind last week, mainly because I wanted to keep the matching SFML version for Thor and thought I could get the automated building system to work with Thor. Unfortunately I didn’t manage to do so in time and thus I…