SFML News – Week 20-25 (2023)

SFML 2.6.0 has been released! 🎉 It’s already been five and a half years since the last release and the changelog does show this. What I’m most proud of however is this: We got 74+ people contributing to this release! It really goes to show that SFML is a community project. While I hope we […]

SFML Steam Games – Part 8

We’re slowly approaching the 2020’s area of SFML games and got quite a diverse selection. Check out the previous part in case you missed it. Break the Game Remember Kevin? No? Have you not read the second part of the SFML Steam Games series? Break the Game is the sequel or “proper” game to the […]

SFML News – Week 14 & 15 (2023)

SFML Development Updates BDFL Benevolent dictator for life (BDFL) is a title given to a small number of open-source software development leaders, typically project founders who retain the final say in disputes or arguments within the community Wikipedia (ofc) How does the joke go? Put five different architects in a room, if you want five […]

SFML News – Week 12 & 13 (2023)

SFML Development Updates SFML 2.6 The release preparation work is in full swing. The code is effectively frozen and the final update is ready. Most of the required website changes are done, but some points that will take a bit more time, like updating existing tutorials, still need to be implemented. Depending how quickly we’ll […]

SFML News – Week 10 & 11 (2023)

SFML Development Updates Static Analysis Up until the other week, we had Coverity Scan, a static analysis tool, enabled for SFML, but while this is usually a commercial product, the usability is terrible to the point, where you have to asked, who would spend money to get this?! In addition, we started to get discrepancies […]