Basic Fragment Shader with SFML

Today I had the idea to try and generate some “art” using semi-random vertices, shapes and colors, but to achieve that I knew, I had to finally learn a bit more about shaders, to get nice glow or similar effects. As I started reading through The Book of Shaders I created in parallel an example […]

Rule of Thumb – Linking Order

Those newer to programming in C++ often fail to understand that compilers like GCC or Clang require a specific link order for the libraries in use or they don’t know what order to pick. Working on SFML and helping out in its community, I’ve had the pleasure to help people fix their linker errors many […]